WebDynamicMesh 转 StaticMesh. 首先获取到MeshDescription,因为是引用,所以获取到后直接通过Convert就设置好其值了,然后给StaticMesh打上更新标记即可更新信息,代码如下:. UStaticMeshComponent* Component=Cast(Target); UStaticMesh* StaticMesh=Component->GetStaticMesh ... WebJul 3, 2024 · Its an actor blueprint with a static mesh. i tried it with the static mesh as the root and under a default scene root. ... It should be StaticMesh, that is what the static mesh is named under the DefaultSceneRoot. I was trying to set the static mesh in there, instead of having to use the variable in the construction script. ...
Static Mesh Actors - Unreal Engine 5.0 Documentation
WebFeb 25, 2024 · 之前的博客 《UE4尝试用C++生成一个最简单的StaticMesh》 是创建一个新的StaticMesh,本篇则是对一个已有的StaticMesh的顶点数据进行修改。. 思路上是获取StaticMesh的RawMesh,然后对其进行操作。. 本篇内容具体包括:. 创建一个插件,其中包含能修改StaticMesh的顶点数据 ... WebThis warning can be fixed by first selecting a static mesh in the generic browser and then going to the StaticMesh actor's Property Window->StaticMeshActor Category->StaticMeshComponent->StaticMeshComponent Category to set the 'StaticMesh' Property. Offline / Send Message. Santewi. Oct 2012. sharp display downloader
UE4尝试用C++生成一个最简单的StaticMesh - CSDN博客
WebStaticMeshActor可以通过使用标准的Actor放置方法放置到地图中;或者通过视口的右键菜单放置, 也可以从 内容浏览器 进行拖拽并放置。 拖曳并放置 在 内容浏览器 中,定位您想 … WebMay 12, 2024 · You can just open a blueprint, add some instanced static mesh actors, and start adding instances to the array (this is what i do), all rama’s pluggin does is convert the world-position of assets in to this array to make it easier. the issues with ISM actors is they all have to share the same object properties. WebJan 19, 2024 · 目标:创建一个可以设置StaticMesh的Actor. BP实现方法:. 设置变量,构造函数赋值. 效果:. 场景中设置变量,实施反应在场景中. CPP实现:. .h头文件. .cpp实现文件. 疑惑点:BP的构造函数实际上在场景中生成了一次新的实例,后再运行实例的构造函 … sharp display connect software